Skip to Main Content

The site navigation utilizes arrow, enter, escape, and space bar key commands. Left and right arrows move across top level links and expand / close menus in sub levels. Up and Down arrows will open main level menus and toggle through sub tier links. Enter and space open menus and escape closes them as well. Tab will move on to the next part of the site rather than go through menu items.





  • This league is for DYSA registered travel teams only
  • Games will be scheduled for Saturday and/or Sundays during the fall of 2020
  • Teams/clubs may schedule up to 2 games per day
  • Age groups are 9U & 10U 
  • All teams will pay referee fees
  • Registration fee per team is $200
  • The 9U and 10U age groups will have a festival tournament at the end of the season
  • DYSA will provide awards


  1. All games will be played on Saturdays and or Sundays
  2. Clubs will schedule games along with the League Commissioner.  Each club will identify a person to help create the schedule.  Club will assign game time, field, and referees.
  3. All changes require league approval.  Teams may reschedule a game with the approval of the league commissioner.
  4. Teams will be expected to comply with all DYSA rules including scheduling, match day conduct, disciplinary action, etc.
  5. Coaching conflicts, injuries, or the inability to field the minimum number of players are not valid reasons to cancel a game.
  6. League will run from Sept. 12 to Nov. 7.  Playoffs and/or Finals will be Nov. 14




  1. The home club/facility may cancel matches prior to 9:00 AM on game day due to weather related unplayable field conditions. The referee shall cancel the game if they deem the field to be unplayable.  The League Commissioner must be notified immediately.
  2. Host teams must consider the travel of the opposing team when determining a cancellation. The league reserves the right to adjust the home team designation in the event that a team was found to have shown blatant disregard for their opponent’s travel needs for a specific game.
  3. Teams or the home club must notify the league if a game is canceled due to weather or other circumstance. Notifications need to be sent to League Commissioner, Brent
  4. Games that are canceled will be rescheduled by League Commissioner with the help of the teams involved.
  5. If the game goes unscheduled, the home team may be assessed a forfeit.
  6. Hot and Cold weather guidelines




  1. Rosters must be printed by both teams and presented to the referee before every game.
  2. Each team’s players and coaches shall take one side of the field, and all spectators shall take the opposite sideline. On the team’s sideline, the home team has the choice of side with respect to the halfway line, and coaches and players must stay within their side.
  3. On the spectators’ sideline, spectators are to remain behind the designated line. No one will be allowed behind either goal line.
  4. Prior to each match, the referee will check Player cards (player passes).
  5. Game Lengths
    1. 11U-12U: 30 Minute Halves
    2. 9U-10U: 25 Minute Halves
  6. If a team is proven to have used an ineligible player during a game, the Games Commissioner may impose sanctions as he deems appropriate, including but not limited to game forfeit, fines, and suspensions.  
    1. At a game, if a team believes that a player from the opposing team is ineligible, a carded coach or manager from each team will meet with the referee to review the status of the player(s) in question.  This must be done prior to the start of the game.
    2. Players who arrive after the start of the game may be subject to this same process, with the review occurring at half time.
    3. While a) and b) above are designed to streamline game day procedures, they are not intended to otherwise limit the Games Commissioner the ability to review an ineligible player situation at any time.




  1.      Player definitions 

a)     Primary Player – Player is carded directly to the team

b)    Secondary Player – Player is carded under a team with a different club but has been approved by the primary team and DYSA, secondary team and the league to be used as a secondary player.

  1. For a secondary, they are not eligible to play in State Cup

c)     Club Pass Player – Player is carded to a team within the same club.

  1. Club pass players are eligible for League Play, but not State Cup play

d)    Guest Players – are not permitted

2.     Players can only play for ONE club in the DYSA Interclub Travel League

a)     Teams can use any age-eligible Club Pass players sanctioned under the same governing body who are carded within their Club. 

b)    Teams can use secondary players when permitted.

3.     11v11 teams may have up to 22 primary players on their US Youth Soccer roster.

          i.    Teams can dress up to 18 players on game day

4.     9v9 teams may have up to 16 primary players on their US Youth Soccer roster. 

         i.    Teams can dress up to 16 players on game day

5.     7v7 teams may have up to 12 primary players on their US Youth Soccer roster. 

         i.    Teams can dress up to 14 players on game day

6.     US Youth Soccer/DYSA rosters will not freeze during the league season

a)     Rosters will only be frozen for cup competitions

7.     Teams may have no more than four carded adults in the technical area. 

8.     A minimum of 7 players on a team is needed for an 11v11 game.

9.     A minimum of 6 players on a team is needed for a 9v9 game.

10.   A minimum of 5 players on a team is needed for a 7v7 game.

11.  All players must have a valid player pass to be eligible to participate.

12.  Coach, Parent and Player conduct is respectful to all parties from both teams.



  1. Both teams should report all scores immediately following the conclusion of the match.
  2. Scores not reported within 3 days following the match will be recorded as a 0-0 tie.
  3. A forfeited match will be reported as a 1-0 score.
  4. Should a team withdraw from a bracket once the season has begun, all scores for that team in the seasonal year schedule shall be recorded as a 1-0 win for the opponent. This includes any games that may have already been played
  5. In the event that a rescheduled game remains unplayable by the end of the seasonal year, and awarding a forfeit is inappropriate, the game may be recorded by a 0-0 score.
  • Information will be provided at a later time


  1. Once the game has commenced, the referee shall remain the arbiter regarding the termination of any game, including but not limited to inclement weather, player injury or behavior of coaches and/or parents.  
  2. If the game is ended due to weather conditions the Games Commissioner will decide the   rescheduling rules.  If a game is terminated due to an unruly coach or spectator, the offending team will forfeit the game and may face additional consequences.
  3. The referee reserves the right to shorten the game to maintain the field schedule.  Officials from each team will be informed prior to or during the game (during the game could be a result of player injury or inclement weather conditions).  Prior to may be a result of unexpected weather conditions, travel delay and/or field defects that are being rectified.
  4. A game is terminated due to weather, darkness, lightning, unplayable field conditions, a broken goal, a field cancellation by the home club, etc.
    1. If a game is terminated after the first half has been completed, the score result of the game will be final
    2. If a game is terminated during first half, the game will restart from 0-0 and be played over from the start in its entirety. The game will be played at a location determined by the original home team
  5. A game is abandoned due to inappropriate actions by players, team personnel/coaches or the spectators.
    1. If a game is abandoned due to the actions of the team losing, regardless of the time of the match – the score will stand.
    2. If a game is abandoned due to the actions of the team winning or tied, regardless of the time of the match, the score will be recorded the same as a forfeit which is 1-0 for the opponent.
  6. Referee and coach submission are acceptable and will be reviewed. Submissions from any other party will not be considered



  1. 3 points for a win
  2. 1 point for a tie
  3. 0 points for a loss


  1. In the event of tie between two teams only, head to head results determine placement (In the event of a tie between three or more teams, Head to Head will NOT be used).
  2. In the further event of a tie, goal differential determines placement, with up to plus 4 or minus 4 units awarded per game (First tie breaker for a tie between three or more teams).
  3. In the further event of a tie, accumulated goals scored with a limit of 4 per game determines placement.
  4. In the further event of a tie, accumulated goals against determines placement, favoring the teams that allowed the fewest goals.


  1. All soccer equipment must adhere to Laws of the Game. A player must not use equipment or wear anything that is dangerous to himself or herself or another player (including any kind of jewelry).
  2. Shin guards are mandatory.
  3. Knee braces, if worn must be safe per referee’s discretion. The referee has the final decision.   
  4. Hard casts must be wrapped by padded cushioning material to allow for safe play.  The referee has the final decision.
  5. Players’ numbers must match with numbers listed on the roster.
  6. All players must have unique number on all jerseys.  
  7. All teams should have two sets of jerseys in contrasting colors. All players must wear matching color team shorts and team socks; one set of each will be acceptable for the team.
  8. If team colors are similar, the home team will change colors. The home team is the team listed first or above on the schedule, if not explicitly designated.



  1. Fields must be properly lined with corner flags
  2. 11 v 11 Field Dimension
    1. Minimum Length 100 yards: Minimum Width – 60 yards
    2. Maximum Length 120 yards: Maximum width – 80 yards
  3. 9 v 9 Field Dimension
    1. Minimum Length 70 yards: Minimum Width – 45 yards
    2. Maximum Length 80 yards: Maximum width – 55 yards
  4. 7 v 7 Field Dimension
    1. Minimum Length 55 yards: Minimum Width – 35 yards
    2. Maximum Length 65 yards: Maximum Width – 45 yards
  5. Fields must have regulation goals
    1. 11 v 11 goal size – 8’ x 24’
    2. 9 v 9 goal size – 7’ x 21’
    3. 7 v 7 goal size – 6.5’ x 18.5’
  6. Goals on both ends of the field must be equal in size
  7. All goals must have nets
  8. Goals must be anchored into the ground or have sandbags


  1. All DYSA Interclub Travel games will be assigned by the home club using a USSF approved USSF referee assignors. (Teams will not schedule referes)
  2. Any changes to a scheduled game must be reported to the Assignor and the Games Commissioner. The opponent should also be informed. Failure to report changes may result in the imposition of referee costs and/or failure to properly assign referees for the scheduled game. Communication should be by both email and by phone message.
  3. A three-referee system should be requested for all 11U-12U games
  4. A single referee will be used for 9U-10U games
  5. Fees are split between the two participating teams at all DYSA Inter Club Travel games.
    1. 11U – 12U: $46 Center Referee; $33 Assistant Referees
    2. 9U – 10U: $36 Center
  6. Fees must be paid in advance of the match.
    1. If the home team requests an additional number of referees then mandated by the league, the home team will be responsible for the additional fees.
  7. Teams must accept that not all Referees possess the same skill set and experience, and that occasionally teams may differ with Referee rulings and the conduct of a game. All DYSA Inter Club Travel participants (and their supporters) are expected to treat all Referees with respect and decorum and recognize that player development on either sideline is not abetted by continually pursuing distracting hostilities with game officials. Conclude game activities with civility on the field; if there is a belief that further feedback would be constructive, please do communicate your comments to Mike Scruggs, SYRA at
  8. The no-show policy for referees favors getting games played in the event teams are otherwise assembled at the fields. Therefore, the league will allow the use of a designated referee or parent.
    1. The Individual designated to referee must be approved by both teams.
    2. The default position of the league is that the game should be played, the result will stand.
    3. Any open issues will be addressed at a conference between the league and the DOCs of both clubs. 


  1. While the DYSA Inter Club Travel League games will adhere to normal standards of sanctions and discipline, it is stressed that we expect teams to be self-disciplined and self-policing as much as possible. The league stresses that the primary concern should always be about player development, and not solely wins and losses. Teams are expected to monitor their own coaches, players and supporters as much as reasonably possible, and continual poor behavior, inappropriate language, harassment of officials, disrespect to opponents or attempts to circumvent rules and regulations are grounds for sanctions and even immediate removal from the remainder of the league schedule.
  2. All red cards will be reviewed by the DYSA Commissioner and sanctioned accordingly.
  3. Players accumulating 5 yellow cards in one season will be suspended the game following the fifth yellow card
  4. All suspensions will be served in the next following DYSA Inter Club Travel League match up with a regular season opponent. This game must appear on the team’s original schedule released by the league.
  5. At its sole discretion, the league reserves the right to suspend a coach or player as result of a pattern of behavior.
  6. In reporting their scores, Team Managers are obligated to advise the Games Commissioner, Brent Feldman, at (and copy their next opponent) of the Red Card received by their team, identifying both the player’s full name and uniform number.
  7. In return for self-policing the sit out of the player or coach, teams will be allowed to have their Player Passes returned to Team Managers at the conclusion of their match The highest-level sanctions will be imposed if it is discovered that a team attempted to circumvent these procedures.


  1. A $50 fine will be accessed upon 1st forfeit.
  2. The club must pay the fine within 15 business days.
  3. Should a second forfeit occur within a Club in the same seasonal year, the matter will be sent to the Games Commissioner to determine sanctions and possibly fines.
  4. If no score is reported 3 days following a completed game, the score will be reported as a 0-0 tie. 



  1. Should a player receive a concussion or a concussion is suspected, the manager or coach of the team must notify Laura Sturdivant, Executive Director of DYSA, at within 24 hours of the game being played.
  2. DYSA takes concussions seriously and failure to report, could result in the coach being suspended for a game.


  1. If your team withdraws before the schedule is released, the team will be assessed a $100 administrative fee. Once the schedule has been released, NO REFUND will be issued.
  2. Entry fees are due in full, before the team will be placed on the schedule.


  1. Player passes
  2. Adult passes
  3. Official roster
  4. Referee fees